Eniya

From Enchiron
Revision as of 18:37, 26 December 2023 by ench>Celestriakle (→‎History)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Life began in desert sands, or so say the Eniyans. In the modern day, much of the country is barren, but life still thrives in the coasts and prairies. The humans of Eniya have turned to the sea and become its masters, connecting plateau to savanna and all to unknown horizons. Few brave the desert heat, but those that do may find, if the winds blow just right, the remains of something far larger than themselves.<infobox type="Location"> <title source="title"/>

<image source="image"></image> <image source="map"></image> <label>Type</label> <label>Level</label> <label>Location</label> <label>Inhabitants</label> </infobox>{{#ifeq: 0 | 0 | }}

Geography

A country in the eastern deserts.

Architecture

Square, white plaster by the coast. Eniya’s urban centers are dense with many narrow streets and different levels. Parkour is very popular among the youth.

Notable Locations

There are a wide variety of landmarks within Eniya, from its balmy coastline to the northern stone rivers. A selection of some of its most well known ones are as follows.

Arenoc

The capital.

Ruins of Giants

Larger than life bones.

Lowland Plateaus

Well guarded villages to the north.

Ocean of Grass

Pastoral.

History

The first nation.

Technology

Seafarers.

Politics

Eniya is a parliamentary monarchy ruled by the Man and Woman in Glass. These rulers are nameless and (symbolically) eternal. Inaugurations and deaths occur in secret, and when either appear in public, it is always masked or silhouetted to hide the identity of the one holding the title, to preserve the illusion that the Man and Woman are immortal. They are expected to be the perfect partnership, and each year is rung in with the Turning of the Glass, where they switch which of them is serving as the primary leader.

Legal System

Court and trial.

International Relations

Things are awkward with Sayil. Has a permanent superiority complex.

Economy

Traders and merchants.

Cuisine

Fish and pasture animals, limited plants.

Culture

Change and exploration.

Holidays

The Turning of the Glass is when their leaders change.

Religion

They worship the Glass as secular gods. The Void Mother's Congregation has also gained popularity here.

Arts and Entertainment

Ceramics is popular.

Family

Marriage happens.

Death

Burials.