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==Politics== Strength is everything in Coronus. A strong leader is someone who has the self-discipline to train. They see the long-term; they understand their goals and can work daily towards it. They understand their limits, and thus are able to push themselves without hurting themself. Raw power can be achieved alone, but true strength cannot: one must collaborate with others to test themselves, duel, and spar, and they must be willing to listen to others in order to see the flaws within themselves and continue growing. One cannot grow so proud to think themself infallible, or they will inevitably topple. Show kindness, make friends, support others, and one will find themself supported in turn. An absolute faith in these qualities is why duels still dictate the rulers of Coronus. Coronus is split apart by its peaks, and each peak has a King of the Mountain. The King lives in a dedicated home, and at any time, anyone can challenge them to a duel. The duel is public. Should the current King win, they continue ruling. Should they lose, the home and seat of government passes to the victor. This, in any case, is how it ought to work. In a land based on strength, there are always those who are willing to resort to less than savory means. To these ends, the King is in charge of a small militia, staffed by those of their choosing. This militia helps guard the King's home and acts as law enforcement on their Peak. If the King rules well, there will be relatively few challenges to duel, as a sign of respect for a job well done. If the King rules poorly, then they will be challenged often, and if they refuse to respect those calls to duel? Coronus's history is littered with uprisings and rebellions. Corruption is weakness, and ousting a corrupted ruler is always a noble pursuit. In the past, conflict between rebels and Kings have reduced entire peaks to ash. Towns and cities were left empty and fallow, until the earth could recover and grow again. Now, there is the Flame Emperor. Among all the Mountain Kings, the strongest of them all is the Flame Emperor, and one of his primary duties is to lead the others in putting down a conflict that will not end. Each peak in Coronus is largely independent, akin to a city-state, but all answer to the Flame Emperor. The Mountain Kings meet up regularly at the peak of the current Emperor to talk of affairs in their respective Peak and make collective decisions as a nation. When a Mountain King or Flame Emperor dies, there is no hereditary power. An heir apparent may be selected, but they must succeed in a gauntlet of battles from any challengers to actually secure the position. If there is no heir, then a tournament is organized among those interested in taking over. ===Justice System=== An eye for an eye. ===International Relations=== Coronus considers itself the best place in all the land: best culture, best people, best food, best land, and thus it concerns itself little with the affairs of other nations. ====[[Dolsia]]==== Being the ones who ousted Dolsia from the mountains in the first place, Coronus largely has little empathy for the Dolsian plight. If they wanted to live on the mountain, then they should have been stronger. Whatever those strange little birds are doing down in their caves is their business. The vitriol Dolsia holds towards Coronus is very much one-sided. Dolsians tend to be considered weak, with an affection for the needlessly complex. That said, they are not unwelcome on Coronus. Coronus is secure in its control of the mountains, and they trade as gladly with Dolsia as any other. Due to the rarity of Dolsian immigrants--and Coric folks aren't often descending to the caves either--their understanding of each other's culture is very surface level. ====[[Eniya]]==== If Coronus considers any other country a threat, its Eniya. Eniya is large, populous, and protected by its magnificent desert. They have come to blows in the past in a war over Sayil, and this has not been forgotten. Leaders in Coronus treat Eniyans with a rare formality, keeping them at arm's length, and this chill is returned. Eniyans fear Coronus, its fire, and all its dragons. Coric commoners, however, often find themselves bonding with Eniyans, attracted to their gregarious and adventurous spirit. ====[[Olitskur]]==== Olitskur and its ianthina are a virtually unknown in Coronus; stories of the place are near legendary. Entirely land-locked, most Coric people have never seen the ocean, much less those who live there. Any exposure to ianthina are those who've made the transition to landdwelling life, or the rare freshwater commune. The one exception to this is dragonriders. Riders with particularly strong dragons have seen the lights from above. Some have hunted those lights, but there has been a much stronger movement towards curiosity. People want to know if the legends are true. Certain dragonriders have become trusted visitors to the Olitsken homeland, able to travel safely with no risk of running into Olitsken raiders. ====[[Sayil]]==== Coronus's relationship with Sayil is overwhelmingly positive. When Sayil was first establishing itself as a real nation--something more than a scattered collection of villages in the woods--Eniya took that as revolt. Up until that point, it had considered all of Enchiron but the Coric mountains to be its own, and so Coronus stepped in to rescue the infant Sayil from invaders (and protect itself from Eniya's overreach). A great fondness for the young country remains alive and well, fostered by the active trading between the countries. If someone from Coronus is going on vacation, it is often to Sayil, and those tired of Coronus's everlasting conflict similarly tend to retire there. ====[[Theriad Caravans]]==== Caravaners face relatively little prejudice in Coronus. Whether or not someone believes in the Devourer or Lifebringer, the Coric impulse is always to evaluate someone on their own merits, first and foremost. And most Caravaners that travel through Coronus are, first and foremost, seen to be wonderful entertainers. Caravaners are often interested in joining Coric games, and they are welcomed in turn and trade freely. This positive relationship is, however, somewhat one-sided. Some in Coronus see caravans as weak, poorly defended, and thus Coric highwaymen and extortionists are a pervasive danger for caravans who travel up into the mountains.
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